View Duration: 0:26
This video is from my raytracer - it's an interactive realtime tracer that uses sequential frames to build radiosity results. It looks so super fast but in reality when it's generating the radiosity data or doing the final gather it's up to 1 minute between frames.
Instant Radiosity with shadow maps.
View Duration: 0:39
The sample rate is low in order to keep the frame rate around 10fps. I hope to optimize by introducing imperfect shadow maps and integrating every so many pixels. It's currently per pixel lighting.
Screen-Space Bias Compensation for Interactive High Quality Global Illumination with VPLs
View Duration: 1:51
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2011 Jan Novák, Thomas Engelhardt, and Carsten Dachsbacher Abstract: In this paper we present a method that targets high-quality global illumination at interactive frame rates. As many techniques in this context, our method is based on ...
Lightwave 11 Bullet Dynamics (4800 wooden block tower)
View Duration: 0:12
My second test with bullet dynamics. Tower is 150m tall, 5.9m at base. Sphere is 1m. Render quality is medium (motion blur, radiosity, bump mapping, AA=low) 4800 blocks. 144000 polys - 153600 points Total render time 7hrs (301 frames) Frame size 1280x720
View Duration: 2:46
NDK is a unique tool offering real-time rendering, ray-traced radiosity and AO and project timeline management powered by the industry standard Oracle's Primavera software. Here we see how NDK can help you visualize complete project timeline from start to finish. With NDK it is also possible to ...
Lightwave 11 Bullet Dynamics (soft body spheres)
View Duration: 0:08
Real time dynamics calculation (181 frames rendered in 31 minutes) radiosity, reflections, 1 spherical light (soft shadow)
Real time radiosity in orthographic world (optimized)
View Duration: 1:25
Real time radiosity in an orthographic game engine using a crystal castles level. Patches in x/z direction (ground plane) chopped up 4x. Current Optimizations: - Radiosity solver (jacobi iteration) works incrementally (one iteration per frame) using previous radiosity as initial values. This works ...






























