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Max 12 + Physx plugins, fragment objects by RayFire chains - physx constraint BIP - physx ragdoll
3ds Max tP - RF pre-frag. with tP shape collision test1.mov
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i just created primary rigid body dynamics.. before that i prefragmented it with the rayfire tool. BTW sorry for the flickering GI but i clicked by mistake when creating irradiance map pre-passes :D
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When I was a kid I used to always get in trouble for dropping rocks on toy cars. I loved destruction. Now I can destroy things whenever I want, however I want! Rayfire is fun, I will be posting more complex scenes (maybe even integrating it into a real video)
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Thought I would upload an old test of rayfire due to the lack of videos being uploaded lately. Still gotta admit it looks pretty neat.
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I used 3Ds Max to create the cup and used ray fire to create the dramatic break. I brought the model in Adobe After Effects, where i color corrected the footage and composite it together.






























